Wisconsin Game Developers Summit
April 20-21, 2013
Track Legend
Design
Production
Art
Programming
Career
Special
Discussion
Saturday, April 20th
9:00AM
Check-In and Registration
10:00AM
Welcome Gathering
11:00AM
Agile Game Development
Why a Failing Kickstarter was the Best Thing for Our Game
Art for iPad and Mobile Games: How to be a Pro, Even if You're a Student
Software Development for the Sega Dreamcast
Introduction to Game Maker
Cross-University Project Roundtable
12:00PM
Ask the Pros: Breaking into the Industry
2:00PM
AAA or Indie: Choosing a Preparing for a Career in Game Development
3:00PM
Analysis of Designing Games for Retail Markets
Open Alpha
Backyard Game Development: Learning to Adapt When You're Broke, Tired, and Lacking Experience
Engine is the New Easel: Integrating Game Design Into Studio Art and Design Curriculums
Artificial Intelligence Roundtable
4:00PM
VR: The Future is Now
Transitioning Console Programming to Mobile Programming
Ask the Indies: Independent Games Panel
Making the People that Make the Games
Game Audio Roundtable
5:00PM
Bootstrapping 101: How College Kids Built a Thriving Game Company in Under Three Years
The Process of Creating Art for AAA Games
Convergence of Film Techniques in Games
Game Design in Education: An Interdisciplinary Approach
Indie Developers Roundtable
6:00PM
Keynote Address
Sunday, April 21st
10:00AM
Experience Driven Game Development
Games About Things
Teaching Game Programming via C++ and OpenGL
Mobile Games Roundtable
11:00AM
Ask the Pros: Programmer's Panel
Ask the Pros: Artist's Panel
Starting a Mid-Sized Indie Game Studio: Puca Studios Year One
Global Game Jam Roundtable
12:00PM
Why You Shouldn't Go Into Game Development, But If You Do...
Freelance Audio: Working With and Working As
Iterative Game Development with Unity3D
Cross-University Project Roundtable
2:00PM
Ask the Pros: Designer's Panel
Ask the Pros: Producer's Panel
Crystals of Kaydor
Open Source Tools for Professional Work [2pm-4pm]
IGDA Roundtable
3:00PM
High Concepts and Summaries: Getting to the Nitty Gritty of your Games
Personal Lore Through Community
Getting into the Industry at a College Level
Open Source Tools for Professional Work [2pm-4pm]
Games Education Roundtable